A downloadable game

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WELCOME TO OTHERMIND

This City is a rotting husk built on ancient conquest, chewing up idiots like you and spitting them out. Broken dreams and lives like glass in teeth. The only job left for a ruined piece of refuse? Hunting the monsters the sick minds of its residents conjure up, then cutting em up and selling their insides. Doesn’t matter if they plead for their life, none of us are making it out anyways.

Get out there Cleaner, you’ve got bills to pay.

Othermind is a cyber/biopunk ttrpg set in a fictional City during an alternate 1990s.

A centre of trade and wealth, knowledge and pleasure, you don’t get to partake in any of that.

You are a sick in the head, miserable, deprived lunatic with no hope for the future except by killing.

Armed with the power your pain has granted you, you set to work murdering Incursions. Monsters born from the Cities very psyche. Nightmares made of debt, abuse, greed and fear.
Some of em are even sentient. Aware enough to be people with hopes and emotions.

You will kill them anyways and sell their insides on the black market.

Then the Faction Turn. The City is not a static thing. It is a slithering, shapechanging chimera and its heads are numbered 5.

The Authority, the brutal iron chain around the citizens throats.

The Faith, the silken fetters that adorn their wrists.

The Academics, the mask of wisdom they don in secret.

The Scavengers, the snarling animals snapping at their stomachs.

And the Saviours, the weakening soul that cannot escape the body.

Using an innovative and easy to use system, these Factions jockey for control and keep the City from falling into absolute chaos, in their own ways. Should any grow two weak or powerful, doom creeps in. They are also your employers.

The other end of the table.

Othermind also prioritises GM tools in its creation. Modular design for Incursions, enemies, missions and a form of GM class to make telling the story you want easier than ever. These are also support by Chaos and Drive, narrative currencies to snap the rules over your knee for the sake of drama and fun.

Players also have Arcs, easy to manipulate and use prompts to support telling a certain character story. An inventory seeking to make a breakthrough? Use The Creator Arc.
A poor soul seeking escape? The Escapee. An unlucky bastard who was never gonna make it out? The Doomed.

Progression is fueled similarly, with Keystones, beliefs and memories that are the core of who a character is. Pursuing or rejecting them will offer additional Advancements, Drive and cause them to grow and change.

As a finished product, Othermind will included completed character creation tools, near 100 Abilities to learn and modify, city creation tools, maps, gm sheets and screens and a complete modifiable setting guide

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Click download now to get access to the following files:

QuickStart rules.pdf 403 kB

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